Ruboria, a real-time MMO coming to Steam
Ruboria is a persistent MMO coming to Steam. You start in Gatehold with a Starter Pickaxe and no permit. Mine, haul freight, unclog drains and file paperwork until the Registry lets you build a crossing or reverse a drain. Whatever you change, everyone else has to live with.
Status: closed alphaInvites: closed for now

Target the ground, not a hitbox.
Fights happen in real time on a tilted 2.5D tile board, and you keep moving the whole time, any direction you like. Each tool covers a shape of tiles. Load an element, aim that shape at the ground and cast. Every tile it covers takes the effect. No 14-button rotations.
- Squeegeea line of four
- Pry-Bladea T
- Trench Shovela 2x2
- Ladlethrows a plus
- Put Aqua down. Those tiles are now [Aqueous].
- Cast Volt next to them. The charge runs through every connected wet tile, up to 32.
- A rubber mat or a Firebreak Seal stops it cold.
- Ignis on the same water gives you a cloud of steam.
The game's own advice on Volt: "stand somewhere dry." Your healer will learn this the hard way.
A cast adds tags to the tiles it covers: [Aqueous] [Conductive] [Brittle] [Flammable] [Insulated]. Verbs only work on the right tags, so you can only Shatter what's [Brittle].
The preview snaps to the tiles before you cast, and R rotates it. Gridcast is the fighting stance; hold Alt for a quick switch. Every verb you use advances a Census domain, and one of the twelve is Mino Casting.

Paper beats rock (but paperwork beats everything)
You have a pulse. You do not have a permit. The city can fix one of those.
The city's opening line
File for a better world
Leveling up is the small stuff. Here, the world itself can be changed, and it stays changed.
Petition
Ask the Registry of Exceptions for something the ordinary rules forbid. Earn the qualifications, file the paperwork, pay for it, and wait for the approval.
Build
Bridges and posts stay built between visits. Other players route around your work or come to rely on it, and a shared bridge has upkeep, so somebody has to care whether it holds.
Set precedent
Exceptional actions come as permits and projects, bounded by scope, cost and authority and checked by the server. Surprising is allowed. A free hand to wreck the place is not.
Go on record
The Codex of Firsts keeps the names behind real novelty: mastery, authorized restoration, experimental apparatus. Being early to the usual stuff earns nothing.
A normal day's work
A short visit can be a few repairs. A long one, a freight contract and a bridge.
- 01Gather
Mining is a brick-breaker cabinet set into the ore. Orbalism is pinball on root-grown tables. Fishing and Forestry too.
- 02Haul
Freight has a manifest, an owner and an exact location. Somebody has to walk it there.
- 03Fix
Jammed stamping platforms, clogged drains. Fixing things is how the city issues you new tools.
- 04File
Skill, Standing and your record qualify you for permits. A permit lets you break one ordinary rule, with your name on it.
- 05Help
Repair a stranger's route or move their freight. Nobody makes you join a party.
Gathering, by cabinet
Every resource comes out of a minigame. These are the current builds of three of them.



Evidence from the current build
A fixed-angle 2.5D board of faceted tiles floating on navy.








Closed alpha
A small group is testing the game now. Playtest invites are closed.
Leave a name and email. I'll write when invites open, and when there are new screenshots.
- Playable
- All eleven zones, combat, the gathering minigames, skating, trading and the Sawtooth Divide.
- Unfinished
- The frontier zones are playable, but their full storylines are still being written.
- Not built
- Player-run cities. They are the long-term plan.
- Price
- Undecided.
