Ruboria, home

Sheet 2 of 6: World

The world

Eleven connected zones on one shared map, Z01 to Z11, every one with authored areas and gameplay in the current build. A full day lasts 24 minutes, and the lamps come on at dusk.

Zone map of Z05 Thawline Causeway, Causeway Yard, with a tab for every zone, exits to Thawline Trestle and Thermal Exchange marked, the Thawline Snowball Run and Glacier Run, and a legend
The zone map, open on Z05 Thawline Causeway.

The main road

Z01

Overwalk Gate

Gatehold, the starter town: Clerk Bot, Tinker Pryn Hollis, the Skate Park, Quarrycamp and the Measure House. An elevator goes up to the Clockwork Commons.

Z02

Underwild Verge

A canal market, Creekpost and Cinder Hollow. When the Ironroot Syndic cuts the pulpwood stand, the runoff ends up as sludge in the canal.

Z03

Frogleap Fen

Stiltwake, a town on stilts, reached by ferry. Rhythmic lily pads, Bog Amber, and the four-bell Siltbell Sinkhole.

Z04

Mycori Hollow

The Sporelight Gallery, its Grey Archives and the Glowgrove. An eight-stage story opens the route.

Z01 Overwalk Gate, Quarrycamp, Adventure Layer, at dawn: a wide view of grass tiles, ponds, stone walls, wooden cranes and a dock, with NPCs including Warden Edda Quill, Ozzybronze the Unburied, the Quartermaster of Quarrycamp Yard Market and Prospector Della Hartwick, a First Hour checklist at 7 of 8, and a panel showing Census Grandmaster Notarised Auditor
Z01 Overwalk Gate, Quarrycamp, at dawn. Shared world, 1 online. The First Hour checklist sits at 7 of 8, and the one still open is "See another player."

The frontier, Z05 to Z11

ZoneNameKnown for
Z05Thawline CausewayThe Thermal Exchange and a snowball run
Z06Stormlit RidgeThe Coilworks and a skate-triggered ramp
Z07Glasscoil DunesThe Mirror Maw and the Lantern Trace
Z08Ironroot Foundry-WildsThe Kiln-Lung Complex
Z09Sapphire UndertunnelThe Resonant Stair
Z10Cinderwatch SpiresSpiresiege
Z11Frostvault BasinThe White Lock

Each has a civic hub, an adventure area and an encounter. Building happens in a few permit-gated Frontier Build Districts.

All seven are built and playable. I'm still writing their full storylines.

A player with a pickaxe on a faceted stone board in Z07 Glasscoil Dunes, crossed by a stepped water channel, with the quick-chat list, Tools and Civic buttons, the Aqua ability and a minimap
Z07 Glasscoil Dunes. The quick-chat list on the right includes "Filed in triplicate."

Off the main road

The Lucky Lattice: card and chess tables, no slot machines.

Gate Zero: an experimental prologue in place of Gatehold.

The Sawtooth Divide: optional team PvP. See below.

Civic

Towns, chores and machines that won't hurt you. Grind rails and tricks like the Notarised Ollie. Earn Momentum Permits to build your own rails, once the Registrar stamps the blueprint.

Push a patch of ground to 100 friction and the city Force-Mends it. Your standing takes the hit.

Adventure

Drills and dungeons, fought in real time. Target the ground, not a hitbox. How casting works.

  • Drills graded S to D
  • Party trials for one to four
  • Bosses including the Stackmaster, a falling-block fight

Match sheet

PvP: the Sawtooth Divide

One forest, two sides, fought on the same tile board as everything else. Switch sides whenever you like.

Ironroot Timber CampFells the trees. Its sawmill turns while the wooden flume is intact.
Greenbough CircleComposts the stumps back into saplings. Its Moonwell sings while it's clean.

Wood burns, and water carries charge. You see where this goes.

Round
Eight minutes or 800 points, whichever comes first.
Scoring
Felling, replanting and holding the claim posts.
Claim posts
Lookout Hill, the Old Mill Bridge, the Stone Circle.
Weather
Wildfires, floods, thunderstorms, log jams and spore blooms.
Access
Optional, from Creekpost.
PvP map Glacial Basin, Glacial Foreland, Adventure Layer, at night: snowy tiles cut by water channels, mining nodes around a dark rock seam, a player tagged Architect with a pickaxe, Ignis loaded, and a prompt reading Deep Seam: needs Mining 40
Another PvP map in the current build: Glacial Basin, out in the Glacial Foreland. The Deep Seam needs Mining 40 and will not be talked out of it.